Videogames News
How The Games Of Today Give Us A Glimpse Of Future Gaming Technology by Johny Rider
I think games in the future will be even more realistic then the games we already have with our Xbox 360s and Play Station 3s. Microsoft and Sony will more than likely come out with something even more insane like a virtual game or something and that would be the game of the century. To have a virtual game that you put on but still used an Xbox or Play Station and you played shooting games like you play online today. I think that would be the best game to come out ever.
If you just thought about what we have now and just think about we will have in the future you should be amazed because with graphics and games getting so much more finer in quality and look it going to be a good future.
Just like I said about the virtual game thing you could have that same idea but have just sunglasses to put on and you see everything through the lenses. That would be a lightweight piece to put on yet a whole big bang of game, if you just had that and an Xbox you would be set for playing online. That would be a whole new online experience for most gamers. I wouldn't think that anyone had ever seen anything like that before.
Also people are suggesting that they would like to be able to speak with characters from the game. The whole point of the game is to play not talk is what I think. I think if you want to talk you need to get online and play a game like Counterstrike or Day of Defeat or maybe get on Xbox live and do some Gears of War or Halo 3. That's the type of games that you should want to talk on or to. If you ever go online you will see people talking online a lot and that might motivate you to get involved. It's a lot better to want to talk to other people online then talk to a character in a game that is made to answer questions that you are going to ask unless it has a brain and can speak and think on its own. I don't think something like that would come out for at least another hundred years.
If you are the one to talk then you should just go online or get an Xbox and an Xbox live account and get started playing shooting games online or play some type of role playing game. That's if you want to talk in the game that you are playing. You can still not talk and play online or on any other game. I think playing games online like Madden and sports games are fun and you don't have to talk with other people. Most people do like the idea of being able to talk with each other especially since you can talk with people from all over the world. I don't see why someone would want to talk with a game character in a game.
If you like playing mmorpg's you have to check my mmorpg forum for the latest news on the subject. Submitted by: Super Article Submitter
Article Source: http://www.earticlesonline.com/Article/How-The-Games-Of-Today-Give-Us-A-Glimpse-Of-Future-Gaming-Technology/269515
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The Global Videogames Industry (Hardcover) $174.31 Over the last decade, videogames have become an increasingly important arm of the global cultural industries. Profits from videogames have not only surpassed Hollywood`s annual box office, but videogames have come to be seen as a important industry, offering potential for growth in a variety of countries.   The videogame industry has also seen some of the more determined moves towards convergence of any media industry. Relatively unhampered by the sorts of legal and regulatory battles faced by industries such as telecom and broadcast, videogame platforms have already made numerous inroads to convergence. One example, the Sony Playstation 2, offers not only the ability to play videogames but also, with a relatively inexpensive hardware add-on, the ability to connect to the Internet as well as the capability to play DVDs and CDs. This has meant that the markets that video games draw on have expanded beyond being `toys for teenage boys` to include high numbers of females and users over the age of 35.   At the same time, increasing numbers of university programmess have sprung up, focusing on the design of videogames, and a number of governments have begun to explore ways to not only use games for political means but also to develop their own national industries in hopes of taking a slice of the global market. Such moves have placed videogame production as part of the information industry with all its associated benefits and baggage. A view of videogames that sees them as an industry - even an information industry - must examine videogames as commodities geared towards producing a profit. Understanding videogames in this way impacts not only our understanding of them as a cultural phenomenon of them but also changes the way we must theorise them. In spite of this, there has been little attention given to the origins of the industry, its ties to other media production, or to its |
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The Global Videogames Industry (Paperback) $64.17 Over the last decade, videogames have become an increasingly important arm of the global cultural industries. Profits from videogames have not only surpassed Hollywood`s annual box office, but videogames have come to be seen as a important industry, offering potential for growth in a variety of countries.   The videogame industry has also seen some of the more determined moves towards convergence of any media industry. Relatively unhampered by the sorts of legal and regulatory battles faced by industries such as telecom and broadcast, videogame platforms have already made numerous inroads to convergence. One example, the Sony Playstation 2, offers not only the ability to play videogames but also, with a relatively inexpensive hardware add-on, the ability to connect to the Internet as well as the capability to play DVDs and CDs. This has meant that the markets that video games draw on have expanded beyond being `toys for teenage boys` to include high numbers of females and users over the age of 35.   At the same time, increasing numbers of university programmess have sprung up, focusing on the design of videogames, and a number of governments have begun to explore ways to not only use games for political means but also to develop their own national industries in hopes of taking a slice of the global market. Such moves have placed videogame production as part of the information industry with all its associated benefits and baggage. A view of videogames that sees them as an industry - even an information industry - must examine videogames as commodities geared towards producing a profit. Understanding videogames in this way impacts not only our understanding of them as a cultural phenomenon of them but also changes the way we must theorise them. In spite of this, there has been little attention given to the origins of the industry, its ties to other media production, or to its |















