Benefits Of Playing Games Online by Colin Pike
Playing video games, computer games, or online games is probably one of the best ways to relax, stay committed, become less bored, and even blow off a couple of hours. One of the best ways a majority of us relax, stay engaged, stave off boredom, or even blow off hours.
On the website bigfishgames.com, I own hundreds of games. I play games at two different gaming websites. I also play games at two gaming sites. I started playing in the early 80s, yes the time where you had to go through that wonderful sound when you logged into your dial up internet connection.
To middle-aged single people, who prefer to play games that do not have violence in them, I suggest Pogo; it is a place that you can get hooked on. If you want to play for free, you have to sit through an intermission but, you can pay to play games at Pogo, which is very affordable in my opinion. It is for people who want to be home bound since they do not like some people on the outside world, and do not spend money unless it is on food or your home.
You accumulate different benefits when you play games on such a site:
1. Whatever you call platforms in modern day all return to their natural form. This means that you can play those classic games such as Scrabble, Checkers, or Canasta, with an AI on the computer in which you can set the difficulty that he plays at. New mini-me cartoons that have frowns, smiles, and facial expressions for winning or losing a round.
2. There is an option in which you get to chat with a person that you are playing with in real-time, and there is no time delay. No, you dont hear from 10 minutes later, you hear from them instantly as you guys are playing the game. You can type to someone (sort of like AIM or MSN Messenger) on the other side of the world. You have the ability to abandon the robot opponent and face up against a human opponent or even a group of opponents.
3. The consecutive advantage of #2 are a lot: social recognition; bridges area; energizes sympathy for other people online such as feelings, peoples attitudes, and their issues in life; and lets people experience the games that they play offline, online.
4. Playing games online also encourages amity and adds to knowledge advancement on any type of level. Everybody in the online gaming community help one another operate, talk with each other, take control of all sorts of PC commands/controls, and play exotic games. It is a wonderful thing.
When you play games, you know all of the modes and all the types of games. This can help you fight off things such as Alzheimers, senility, and stuff like ADD, ADHD, and OCD, although this has not been proven.
When you play games, you allure encouragement for beating the best, so that you can perform in a competition mode. If you play games, you will soon become the common denominator that has grasped the ability of claim, and even got out of doing some of your work, and was able to feel the joy of winning and feeling that you are worth it. It might be virtual and virtually useless for anything else besides other virtual activities. It does not matter what it is, as long as it is enjoyable.
Colin writes about various topics ranging from nutrition to video gaming related subjects. For more writings by him, visit: Online Games
Article Source: http://www.earticlesonline.com/Article/Benefits-Of-Playing-Games-Online/63460
How About Some Video Games With Your Sex?
There used to be a time when sex was just a gimmick that was added to video games to spice them up a little. Game characters could engage in not so graphic sex acts as a way to advance the game, bring down an opponent or merely as a diversion. After all, when most people think of video games they think of kids as the primary players. But when game designers soon realized that adult players are more than half their business they started to listen to feedback about what they wanted in their video games, and of course they wanted more sex in their Xbox 360, Playstation 3, PSP and Nintendo Wii games. The game makers then began to give the game players what they wanted and that was more sex. Now there are entire games and websites designed around the concept of people having virtual sex.
When the video game Grand Theft Auto: San Andreas was recently given an Adults only 18+ rating a controversy was immediately created over sex in video games. The game was pulled from the shelves of retailers who do not sell sexually explicit content in their stores. Take Two Interactive Software Inc., the company that makes the game lost millions of dollars and a stern message was sent out to those who would try to market sexually explicit games to minors.
Gamers were outraged as conservative groups went even further and lobbied for new laws regarding explicit sex and violence in video games. The long arm of government regulation had finally put its heavy hand on the shoulder of the video game industry and they did not like it at all.
One of the responses by video game designers to the recent laws regarding sex in video games was to take their sexually explicit games to the Internet where they would be free from any kind of restrictions or regulations. On the worldwide web the potential customer base is huge and there is no viable way to regulate the content. It is much like the Wild West out there in cyberspace, and there will not be a Sheriff showing up any time soon.
Sony Corp., Microsoft Corp. and Nintendo Co. Ltd , the companies that make the hardware for Playstation 3, PSP, Xbox 360 and Nintendo Wii games will not grant licensing to any software development companies who use sexually explicit material in their game content or titles. Critics have blasted them for allowing extremely violent content in their games for years while prohibiting graphic sex.
You may not be able to have virtual sex using Playstation 3, PSP, Xbox 360 or Nintendo Wii hardware, but there are plenty of companies that are willing to create sexually explicit video games that you can play on your PC while connected to the Internet.
A company called Utherverse Inc. created an internet game called Red Light Center that bases the entire game around having sex. This game can support thousands of users that can have virtual sex with each other in a virtual universe that is free of criticism and censorship.
Porn star Jenna Jameson has an online game titled Virtually Jenna that allows online users to have virtual sex with this world famous porn star.
Naughty America is a company that is breaking into the world of sexually explicit online video games. Already a major player in the world of online porn, they will soon also be grabbing a piece of the rapidly growing online video game industry. As far as they are concerned it is a match made in heaven. The video gaming industry in general grossed about 13 billion dollars last year and it is growing bigger every day. Two multi-billion dollar industries merging can only mean greater success for each party involved.
While sexual content has always been regulated on television and in films, with the Internet there is absolutely no oversight. The real question is how well can the video game designers regulate themselves so as not to fall too far down into the seedy world of online pornography. The bottom of the moral barrel is pretty low in that industry and it would be a shame to see the online video game industry turn away from creative characters, graphics and storyline in favor of sexual gratification as its primary purpose.
Michael Connelly
View all articles by Michael Connelly
|
|
Men in Black $7.13 This imaginative summer comedy from director Barry Sonnenfeld (Get Shorty) is a lot of fun, largely on the strength of Will Smith's engaging performance as the rookie partner of a secret agent (Tommy Lee Jones) assigned to keep tabs on Earth-dwelling extraterrestrials. There's lots of comedy to spare in this bright film, some of the funniest stuff found in the margins of the major action. (A scene... |
|
|
Video Games (Paperback) $56.3 Collects essays that offer varying perspectives on issues related to video games, including what impact they have on children and teens, how they affect society, whether or not they promote violence, and how they should be regulated. |
|
|
Understanding Video Games (Hardcover) $279.12 "From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aestheticsof game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game?Who plays games?Why do we play games?How do games affect the player?Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, UnderstandingVideo Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. "-- |















