Video Game Realism

May 10, 2011
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The Realism of by Micheal Coley

Can you go back in time to the origins of video games? Where cute, harmless and completely unbelievable and mythical characters would tackle zany adventure in make-believe worlds far away from our own? Those simple and harmless days seem to be ancient history today. Today, many video games created for the Xbox 360 use real world events as their source of inspiration. Whereas before, video games were a tool used to escape reality through diversion, they are now extensions of the reality in which we live in. Depending on your vantage point, that can be very good or very bad indeed.

Take a look at one of the most popular video game franchises in history: Super Mario Bros. There aren't too many games for the Xbox 360 where a plumber battles evil demented turtles that fling hammers at you. No matter how imaginative one's imagination could be, there is simply no way that such an occurrence could happen in this world, like, for real. So, the illusion of the game remains intact.

Now, if you look at today's video games for popular systems like the Microsoft Xbox 360 or the Sony Playstation Portable, you can clearly see that video games are now using real world issues as their premise. Of course, there are also a plethora of fantasy based video games and characters. However, you are more than likely to discover a game that takes place in the deserts of the Middle East rather than the Kingdom of Mushrooms. Could you imagine a video game in the early 1980s based on the Cold War? But, today, there are many video games using current events as a fantasy gaming world.

There are many theories as to the dearth of reality-based video games. Improved , technology and game play make it easier to create the real world on the video game screen. Perhaps it's easier to steal an idea from the world of today than it is to create a whole new world with plot, characters, functions, missions, etc. Perhaps it's a calculated effort to hone in on frustrated individuals who can't really join the fight: battle those terrorist creeps that you hate so much from the comfort of your own home. In the latter instance, at least, it can make for a quick way to make a quick dollar.

It used to be easy to distinguish video games from reality. On one side, was life and the real world with all its problems and ailments, most of which you can't control. On the other side was the gaming universe, where you are the ultimate master and are in total control. Idea: why not combine the two, and give a video game player the complete control that video games provide into a real world situation in which otherwise, they feel powerless?

It seems that today, a gamer can watch the news, get upset and then do something about it in the real world that exists inside their Sony PSP or Xbox. Now, whether or not that contributes anything of substance at all is a subject for another debate altogether.

Micheal Coley is interested in how video games and the real world interact with each other.

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Article Source: http://www.earticlesonline.com/Article/The-Realism-of-Video-Games/153220


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Imaginative Realism (Paperback)


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An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn`t Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy .More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney`s Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

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