Nintendo Wii - All The News About It by Johny Rider
The new Wii is the fifth home video game console from Nintendo. This gaming device is the direct successor to the Nintendo GameCube and targets a broader demographic than that of the Xbox 360 by Microsoft and PlayStation3 by Sony. The game console comes with the distinguishing feature of a wireless controller, the Wii Remote, which can be used as a handheld pointing device and is able to detect acceleration in three dimensions. Another feature is the WiiConnect24, which enables it to receive messages and updates over the Internet in a standby mode.
Nintendo first announced the entry of the Wii console at the 2004 E3 press conference the system and later unveiled it in the 2005 E3. The console was known by the code name of "Revolution" until April 27, 2006. But later, it was changed to the Wii. It was the first home console Nintendo had marketed outside of Japan. Nintendo announced the launching of the console on September 14, 2006. The company announced that the majority of the 2006 shipments would be allotted to the Americas, while the 33 titles would be available in the 2006 launch window. Nintendo also announced the release of the console in South Korea by the beginning of 2008.
Since its launch, Nintendo Wii recorded a high rise in the monthly sale of the console beating its competitors across the globe. According to the NPD Group, the Nintendo Wii sold more units in North America than the Xbox 360 and PlayStation 3 combined in the first half of 2007, which was a record in gaming console history. Nintendo also enjoys a large market share in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1 to 6:1 nearly every week from its launch until November 2007. The sale of the Nintendo Wii in Australia also created history by overtaking its competitors.
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Article Source: http://www.earticlesonline.com/Article/Nintendo-Wii---All-The-News-About-It/259139
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How to Do Things With Videogames (Paperback) $26.53 In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future. |















